I had an idea for a mutants & masterminds campaign and I wanted to run it by you guys to see how I could improve it. This adventure series would start after the heroes had already beaten a few supervillains and done some other heroic things.
The campaign would start with an attack at the local zoo, which the heroes would find is being carried out by a beastly man that can control animals who is attempting to gather an animal army. As the heroes deal with him, the museum of history is raided by a villain that looks like a living suit of armor. The armor looks like it was made by mixing armors from five or six ancient cultures and he wields a wicked axe. His objective is to make it to an exhibit on North American Native Americans, the center piece of course is a mummy (the first one ever found). Once the armor makes it to the mummy, it puts a phylactery (charm box with a very small and very detailed scroll inside) around the mummy’s neck. The mummy stands up, and the players would realize that he has straw sticking out of him in places, summons a scythe and a beat up old farmer’s hat from the late 1800’s.
As I’m sure you’ve realized by now, the villains are all modeled after the Wizard of Oz and will spend the remainder of the campaign calling in other Oz characters (as villains) and will lead to invasions from the Emerald city (Which is ruled by Ozma/Dorthy). Oz itself is an alternate dimension for this setup.
Any comments?