Oh yeah, I've got the books. And it's not as if he's completely clammed up about things, but he's not going into his usual depth of explanation. He's explaining the process of character creation to me, but not going into a lot of detail that he normally goes into. For instance, I'm to the point of buying equipment for my Gnome Rogue, and other than telling me that I need to buy Thief Tools in addition to a weapon and armor, he pretty much left me on my own. Things like that.Hmmm, that's not a good sign. When I first started gaming, Matt, Lindsey, Joe, Torbin and Brian all pretty much had to guide me by the hand, and even then I ended up making lots of mistakes. Is your friend at least giving you reference books to look at?
I went with halfling rogue. Favored class, higher Dex, bonuses to some skills...Oh yeah, I've got the books. And it's not as if he's completely clammed up about things, but he's not going into his usual depth of explanation. He's explaining the process of character creation to me, but not going into a lot of detail that he normally goes into. For instance, I'm to the point of buying equipment for my Gnome Rogue, and other than telling me that I need to buy Thief Tools in addition to a weapon and armor, he pretty much left me on my own. Things like that.Hmmm, that's not a good sign. When I first started gaming, Matt, Lindsey, Joe, Torbin and Brian all pretty much had to guide me by the hand, and even then I ended up making lots of mistakes. Is your friend at least giving you reference books to look at?
MrRigger
My stats are STR 12, DEX 21, CON 18, INT 14, WIS 14, and CHA 12. I don't know who else is going to be along, as I was the first person rolling up a character and the others weren't there yet.What are your stats? Partially, equipment is going to be based on stats. Also, who else will be allong?
Note, I am speaking as a D&D numbers-cruncher below.My stats are STR 12, DEX 21, CON 18, INT 14, WIS 14, and CHA 12. I don't know who else is going to be along, as I was the first person rolling up a character and the others weren't there yet.What are your stats? Partially, equipment is going to be based on stats. Also, who else will be allong?
MrRigger
He should make a female cleric named Tsunade!I'm even more outraged than you. The practice roll the GM had me do, I rolled a natural 18, then a six, then a five. But since that was just a practice, I couldn't use it. Though if you want to be really outraged, one of my other friends once rolled up a character with 47 strength at character creation. The GM was so shocked by the luck of the rolls that he let him use the character.
MrRigger
My advice: swap the 18 CON with the 14 INT.I rolled 4d6 six times, and then assigned them to where I wanted. I got a natural 18 on one roll, so I rolled another 1d6 and added that to the 18 already there, giving me the 21 for DEX. As for what kind of Rogue I'm planning on playing? I'm not sure. Again, I've never played D&D before, so I can't really be sure until I start playing. All I knew was that DEX was roughly the most important stat for a rogue, and CON is important for all characters just so they don't die, and hey, I'm always up for not dying.
MrRigger
Good point! I had forgotten about that! Will your DM allow for that change? If so, INT is VERY useful. Alternativly, WIS also has some nice abilities, depending on the type of rogue you are looking to play, as does CHA!My advice: swap the 18 CON with the 14 INT.
Why? The +2 modifier that you swap between the two will not affect you adversely in the survival department (because an 18 CON is a nice stat for front-liners, something you are not), but it will boost the whole party's survival chance. The rogue gains the most skill-points out of all the classes and has some of the most vital.
Actually, INT makes the most sense, since the other two are one-off character creation bonuses to the relevant skills, while INT provides a skill point bonus at every level. As long as we are talking strictly skills here, anyway.Good point! I had forgotten about that! Will your DM allow for that change? If so, INT is VERY useful. Alternativly, WIS also has some nice abilities, depending on the type of rogue you are looking to play, as does CHA!My advice: swap the 18 CON with the 14 INT.
Why? The +2 modifier that you swap between the two will not affect you adversely in the survival department (because an 18 CON is a nice stat for front-liners, something you are not), but it will boost the whole party's survival chance. The rogue gains the most skill-points out of all the classes and has some of the most vital.
INT: Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, Search, and Spellcraft. And if you multiclass: wizard gains bonus spells.
WIS: Heal, Listen, Profession, Sense Motive, Spot, and Survival checks. And if you multiclass: clerics, druids, paladins, and rangers get bonus spells based on their Wisdom scores.
CHA: Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Perform, and Use Magic Device. And if you multiclass: Turning checks for clerics and paladins attempting to turn zombies, vampires, and other undead, sorcerers and bards get bonus spells.
Well, I'm Chaotic Neutral anyway, so I shouldn't have many problems with regard to killing people anyway. And I know that he doesn't mind at all when he plays himself. I know for a fact that he once nearly came to blows with his GM after his True Neutral Rogue killed an obviously plot-important, but ungodly annoying NPC.Combat flair + limited spellcasting? Assassin, if you can convince the DM that alignment limitations are lame (hurrr, gotta' be evul to kill peple! Not like adventurers ever need to kill stuff, amirite?). You get a nifty set of spells, and your assassinate ability is awesome.
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