Alright, aside from being a favored place to get hooked into a plot, watering holes have three other favored and traditional forms of entertainment.
The first, and most obvious, is drinking! Few things are more entertaining than watching the half-orc barbarian or the Wookiee copilot tossing back the brews, knowing what is going to shortly ensue.
Second, and often relating to the first, is the bar fight. Usually these start as a misunderstanding that rapidly escalates, and the other patrons usually take one of two options: join in or, if the combatants look too nasty, hang back and place bets. Is popular at places where the bartender doesn't keep a crossbow/Colt .45/plasgun under the countertop.
Thirdly, and more tamely, are the pub games. Everything from darts to arm wrestling to cards to dice and more are possibilities... which is what my question is.
In games where PCs spend alot of time drowning their sorrows at the nearest tavern, how do you, as players or GMs, handle, depict and execute the various pub games? Advice, comments and suggestions welcome.