Right. Dervon got an extra 50 XP for pulling a fast one on the slowest bandit so he could go stab that bandit's friend in the back. Way to be a back-stabber. Jerk.
Mr.Rigger, please note the amount of XP being thrown around. Compare your end share with, say, TK. As for inhumane methods, well, can you think of another way to complely immobilize someone with a single blow?
On the subject of diplomacy rolls, if no one minds, I think I'll be using
these rules for diplomacy. They make more sense to me, although if no one likes them I suppose that we could work off of the official rules. For most things, I'm willing do use the honor system, although occasionally I think I'll fire up maptools and use it myself for the rolls. You guys just tell me all the modifiers that apply. Does that sound acceptible?
So, the party trudges into town with a pair of prisoners in their midst about midafternoon. It is a logging village, or usually is, judging by the piles of lumber stacked at one end of the valley. The village itself lies next to a river, ostensibly for ease in floating logs downriver. The area around the village has been cleared long ago, and thick forest surrounds the clearing, which is about three times farther around than a reasonable bowshot. As you enter the clearing, the party notices that a ring of white stones mark the border of the clearing, each somewhere between the size of a human fist or head, and they seem to have markings on them. [Knowledge (Arcana) DC 7] When you approach the village proper, you are challenged by an old man at the palisade gate. “Who goes there?” You can hear a commotion behind the gates, like the sound of many people moving about.