I'm currently playing this myself on Yustiel server. I have to admit I really like this game, though NCsoft needs to really work on in-game lore; at this point, the game barely has more story/background/lore than your typical FPS. It's also one of the most visually stunning MMOs I've played in quite a while, and yet has settings that will let just about anyone play (if you can play WoW, you can play Aion).
Crafting in this game is great since you don't have to make player usable items to get gains, you do special 'quests', called Work Orders, to get gains (though it does get expensive since most Work Orders require the use of vendor bought supplies). That means that the mats required for player items/gear, and that only drop from mobs, can be saved to actually make stuff you want to use or sell; no more wasting drop-mats for gains!
Those that play WoW will be happy to learn that Mining/Herbalism/Fishing have been combined into one gathering skill (though the name of that skill changes after completing the Ascension quest). The only other gathering skill (again gained at Ascension) is used exclusively for one type of mat, Aether, in either powder or crystal form depending on the level of the node.
Gear for the seven main slots (chest, legs, gloves, boots, shoulders, weapons, shields) all have stone sockets so that you can add whatever stat boosters you'd like to customize your gear; head and belt are the only armor slots without sockets. You can also equip a second set of weapons and switch between them with a single button, for example a Gladiator can have a polearm/great sword for DPS and keep a sword and shield for tanking and switch in midfight; or a Ranger can do the same with a bow and melee weapons. Another point about gear, that I only recently noticed myself, is that even if it has the same name it might have different bonus stats i.e. one chest piece might have +block and a second, with the exact same name, will have +hp or +mp or even +attack or +crit; so check all of them if you're shopping for new gear ;) .
I do feel that anyone interested in this game be aware that it is PvPvE, with a leaning toward PvP; once you hit 20, the 'main' questing areas will have the occasional player of the opposing faction running around, and everyone is 'flagged' for PvP all the time. So far the way it's worked out is that you
might sometimes get killed by a player, but since they will be a long way from home, they'll usually get killed by the faction who own that zone. And since the game announces when a 'rift' opens (the only way to the opposing factions lands out side of the Abyss) and to where that rift goes, there is plenty of warning when to start keeping watch for opposing players (or to hunt them down
).
So far PvP has been rather... tentative. Most players are still trying to work out the mechanics and techniques of PvP in Aion. One of the things I was happy to see was that circle-strafing and 'step-through-the-target' techniques are pretty much useless in Aion; circle strafing because 95 percent of attacks/abilites/spells will stop the player from moving until it's executed, and 'step-through' because the game auto-orients on the selected target when attacks and the like are used (no 'you are facing the wrong direction' for the most part). Another mechanic is that your character will move into range of an attack/spell automaticly, meaning that running around erraticly is not very effective in PvP (though if you get far enough away the chasers will 'lose target' and stop).
The music in Aion is really top-notch, and I pity those that play with the music turned off; there really is a grand and epic feel to it.
Character customization is incredible, with quite a lot of things that you can do to make your character look unique. Altering character looks is done through use of a slider for a large number of features (including height). It reminds me more of Oblivion than most MMOs I've played. Sadly, hair is not as customized though the selection of styles numbers over 30 and color is customizable (as are eye colors).
As for money, the numbers can seem daunting until you stop thinking of kinah (in-game currency) as gold and more like the yen; at that point it becomes a whole lot easier to understand why things cost 1k+ kinah or more in the starting area. The player part of the economy is still rather erratic, so prices vary wildly. However, vendors do play a big role in the economy, meaning that you can actually make a decent amount of money just selling to them; you can also set up a private shop and sell things directly from your character (though the community is rather divided on this).
Well, that about all I've got to say about Aion right now (hey! I saw that eye roll and heard that muttered 'About time!'
).