I like this game. I like it a lot. It is to blame for the recent lack of updates on NQ. It is a great stand-alone and Bethesda deserves all the praise it gets.
That said, I do stand by what I have already stated in a different thread: This is not Fallout. Its Oblivion with guns and a Fallout-ish flair (which isn't, BTW, a bad thing). I may not be quite as fanatical as the grognards over at No Mutants Allowed.com, but still... Great game on its own merits, but not Fallout.
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With the negative outta' the way, I would like to say that I've had a chance to try out some of the official DLC.
Operation Anchorage: Very short. Incredibly short. Suffers from an established F3 issue, lack of replayability. You go through the simulation once, and then there is no way to run it once more. Which is a shame, since the modular load-out system for both your equipment and team really begs to be tried again. After exiting the simulation you get some nice goodies like a stealth-suit (I AM A FREAKING PREDATOR NOW XD), a shock-sword and my personal favorite, a gauss-rifle. Think of the gauss-rifle as the sniper-rifle designed to take out robots. Pretty darn slick.
Mothership Zeta: Awesome. Far longer then OA, and you'll get a lot more for running through it. However, like OA it suffers from a lack of replayability, in that 90% of the ship becomes inaccessible after you finish. Which is horrible, since you've probably left tons of equipment behind, and there is a whole optional section that you can thus miss. I know I did. Q.Q Better then Anchorage, IMO. Far better.
Broken Steel: Yay, I get to continue and not be dead! And a level cap of 30! FFFFF- YEAH! Still haven't gone through all of it, but I like the changes that have occurred in the wasteland during the two weeks my character has been unconscious. However... Karma Perks? Really Bethesda? Can you be any lazier?
Yes, a great deal of the new perks are either very weak (really, nothing tops Grim Reaper's Spirit) or totally useless. 3, count 'em, 3 perks dedicated to setting your Karma at certain points? LAAAAAME. A perk that gives you all the schematics? A perk that sets your S.P.E.C.I.A.L. points to 9? Whats with all the corner-cutting perks? Nuclear Anomaly sounds great, but less then 20 health for it to trigger? You'll be dead if anything is shooting at you from outside Nuclear Anomaly's range. Also, it will hurt allies if you have any with you. So your choices when you hit 30 are either Nuclear Anomaly or Almost Perfect (the S.P.E.C.I.A.L. perk above). Lame. Neither match up against Grim Reaper's Spirit, and you probably picked that one up 10 levels ago...
New weapons are all very nice.
The Enclave have once more deployed even more advanced power armor. Seriously, the Enclave's apparent technological growth in spite of losing base after base is baffling. It's like the Sharingan of the Wasteland.
The Pit: Playing through it right now, and I have to say; PLAY IT WHILE LOW LEVEL! Seriously, you'll get freaked out so much more if you are a weak little level 5-ish character. New weapons I've found so far are excellent.
Point Lookout: Have it, haven't played it yet. Will do after the Pit.
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In closing:
http://www.fallout3nexus.com/downloads/file.php?id=1409 < Get this, and enjoy having more perk to choose from then you could ever ask for. :D