Nobody understands how time works. The End. Lore bit over!
Oh, you want more? Very well, I suppose I can spare a moment.
Time and Time Travel have been heavily studied, but more questions have been found than answers. It's been found, for instance, that time travel is both insanely rare and insanely common.
"How can this be?" you might ask. Well, willing time travel, of the kind you might actually define as time travel, is fairly rare. However, time travel is extremely common amongst world-travelers. There's a well-documented theory that simply entering a world involves at least a little time travel.
This is called the Theory of Time Disassociation: in layman's terms, if you pick two different worlds, there's a good chance that time works differently between them. The flow of time is different, and methods used to perform time travel don't usually work in worlds other than their source. Homura Akemi's shield, Barry Allen's shattering of the Time Barrier (though this also doesn't work for unrelated reasons - physics in general don't always follow the same rules, and The Speed Force isn't universal), and countless other methods of time travel cease to function when removed from where they came from. KHVD's version of The Doctor isn't quite the time traveler he was in Doctor Who's canon.
Despite the different flows of time, often to a massive degree, nobody seems to actually notice time travel. Experiments have been theorized and carried out, however... well, for instance, take the exercise below:
Two individuals enter World A via different vessels. One has been there before, fairly recently in fact. The other hasn't.
According to their theory, the one that has visited before will arrive in that world approximately the same number of days later from their last visit as they have experienced since their last visit. The other guy? No one knows for sure when in that world's time he will end up arriving.
Either way, both will leave said world after the same amount of time. Theoretically, they will both exit into the Space Between at around the same time, a set amount of time after they entered.
This can be somewhat confusing, especially considering the following conflicting facts:
- There are respectable, reliable sources giving anecdotes of exactly this happening.
- This doesn't happen when the experiment is actually performed. Ever. Instead, the two enter and arrive at about the same time and place.
It is known for sure that worlds don't all have time flowing at the same rate because of known instances of massive time difference happening. Take the following, for instance:
One notable world developed and launched its first inter-world ship in, according to its calendar, 3262 ED. It returned a few days after the first launch, then left again a few days later. It developed and launched its second inter-world ship in 3281 ED. It ended up meeting its predecessor, whose calendars still only counted 3264 ED.
The ships panickedly returned home after this, obviously, and both arrived in the same time period, in 3281 ED.
It has been noted, interestingly enough, that worlds that have been opened and are interacting with each other seem to have times of about the same speed. It has even been documented (usually by hobbyists, their methods were less than properly scientific) that the flow of time in a world can be shifted.
One especially notable mode of time some worlds have is... well, scientists rightly call them "timeless." Days come and go, but nothing ever actually changes. Nobody grows older, nobody dies or is born, the status quo never changes. Intruders messing with these worlds have caused serious mayhem, but in most cases, the world has been observed to slowly shift back into the original status quo.
However, there is a limit to this, though nobody really wants to ascertain exactly where that line is. Considering that crossing it has caused massive, irreparable damage to these worlds, they have good reason to be worried.
Mages follow the following rules when dealing with time magic and time travelers:
- Never talk about time travel.
- Never talk about time travel.
- If a time traveler tells you to do something, you do it. No questions asked, see rules 1 and 2.
- Never, ever screw with the "Status Quo."
- Always respect Time. It is one of the few forces nobody really gets, and it has a massive amount of control over your existence.
Character Bio: Lex Luthor
Supergenius Billionaire Inventor. The very symbol of the Self-Made-Man, Luthor climbed the mountain from poverty at a young age to forge what is now one of the finest tech-developing companies among Open Worlds. His company covers many fields, but generally leads in the fields of human enhancement (Making humans just a LITTLE more durable, or smarter, etc.), weaponry, city planning, and agriculture. He admires the mortal power to work together and overcome their own limits through knowledge and ambition, and has developed grants and charities to help others rise up as he has.
Superman gained his ire at first, but it quickly mellowed, especially after learning of his origins, with the “Metropolis Trio” consisting of Superman, Lex, and Lois quickly becoming well known for consistently tackling Metropolis’ problems from every angle possible. He does have issues with people and weapons that function only based on unreplicable, unexplainable “Magic,” though.
He has a handful of contacts in high places, and is friendly pen pals with one Queen Minnie. When the Justice League was formed, he helped develop the Watchtower, a space station capable of surviving in the Space Between, and had it set between the worlds the League protects, to serve as their central base. Since the Heartless Crisis began, he’s been adding to it, turning it, slowly, into the first entirely artificial “world,” just in case the League fails and their worlds’ people need a refuge.
Character Bio: Bruce Wayne
AKA: Batman, The Dark Knight
At the tender age of 8, Bruce Wayne watched his parents die. Since then, he’s become obsessed with criminology and justice. Even at an early age, he began studying the tools he would someday use as The Batman: starting with simple parlor tricks, stealth, and sleight of hand, he eventually began traveling his world, as well as a handful of others, learning martial arts and other combat techniques. This genius detective returned to Gotham, finding it in an even worse state than when he left, and took on the mantle of the Dark Knight to prey upon the minds of the superstitious, cowardly criminals plaguing his home.
He is a genius, and his tactics and intuition turned his father’s company, Wayne Enterprises, into one of the great titans in science and technology. Though his company dabbles in a little of everything (often cooperating with nearby Lexcorp), they are most well known for their medicine, security, transportation (their “Javelin” line is one of the finer Space Between-worthy vessels out there, for sheer cost-to-effectiveness ratio (Gummi Ships are expensive to build, but are easy to build and extremely adaptable and upgradable, making them amazing vessels).) Wayne Enterprises worked with Lexcorp to create the Watchtower, and the two are always working to improve it, especially now that there’s the chance that their worlds’ residents may need to live there someday.
His paranoia has resulted in him developing plans to defeat almost every person he knows, using simple tools at his disposal. He is still working on trying to find a definitive weakness in the Heartless and the known members of the VoaS (he feels they haven’t shown enough of their powers to give him a solid feel of their weaknesses and limits).
Note: the Batjet/mobile is also capable of traveling through the Space Between. Yes, it changes forms between jet and car.
If you have lore questions or suggestions for topics (including character and world bios), please feel free to let me know.