The manga's a lot more graphic I hear. But the lack of restrictions really lends it's self to the HORROR experience.The manga is a million times better, get the manga.
Higurashi is a deceptive premise.
Hey! Look at our happy harem comedy isn't it OH MY GOD DID HE JUST CLAW OUT HIS OWN THROAT!?
Knowing us, we'd end up throwing ourselves off something high.Actually now that I think about it I did have a very vague plan for a Higurashi style quest (closer to Umineko no naku koro ni actually) back before I started NQ
Hmmm, think I've got some of it in a word doc. *searches, finds* Ok, really short word doc.
It went like this:
Rich Russian Family get snowed into a castle in West Germany shortly after WWII I believe it was.
Can only remember vaguely what my reasons for those times/places were.
This is all I have saved in the word doc (well done serbii)
"5 days to solve mystery and prevent death, your death ends that loop and you play as someone else
Different people have different skills, connections, access to different areas and will get different answers from people."
Basically each character is on a track and does the same thing every loop unless you change it. The PC changes with each loop, so the first you play the 20 year old guy, the second the little girl, the third the maid etc...
Every loop they all get killed. When the PC dies the next loop starts.
I very vaguely remember what the scenario was, but it was no where near complete.
Your aim is to not die.
It would be time consuming, but that sounds like a lot of fun. If it was a set loop, that also doesn't necessarily mean there has to be any structure either in how each result loops are posted. Maybe you set a general tone for each loop. Like, maybe a loop was voted where the main character flat-out kills himself. The next loop the 'mood' would be morbid, so posters suggestion would have to reflect that in someway. I don't know, its a thought. I like these ideas though, thanks guys! :DOr maybe once we get the basic idea of the loop, we could let each participant try ideas in his/her own loop. That way we can have a lot more loops in a rather short amount of time. Maybe do it partly via PM, so it's easier to focus on the individual loops, and post the end result at the end of each loop. That's only in the case of a fixed loop of course, and it will probably be hard on the person who actually runs the quest.
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