Unread postby Arganaut » January 24th, 2011, 8:45 pm
Yes, another Quest. Rest assured AQ fans, Assassin Quest will still be going strong, alongside this new Quest if people hop on board. So, we're actually going to be setting up the main character with these opening posts... powers and such. In case you didn't get it from the title: we're going old school comic with this Quest, a Post-By-Play with a narrative inspired by the DC/Marvel/Dark Horse tales of old.
-------------
... There are many different types of heroes and villains in the world, their powers, their origins and their focuses differ greatly between them. Before we can begin your story, we have to determine... just what sort of super are you?
Meta-Human- Whether you were born with your powers, or gained them through some other means, your powers are innate to you. You don't have an outside source that powers you, nor do you overly rely on technology to give you your powers.
Meta-Human Traits:
- A natural starting boost to your strength, speed and endurance (Strength, Dexterity, Constitution).
- Naturally enhanced senses (30x30 vision, a longer range of hearing, etc.)
- Because your powers are innate to you, natural weaknesses of these powers are also innate, making it difficult to work around weaknesses that your abilities might introduce.
Examples of Meta-Humans in Comics:
- Superman
- Darkseid
- The Flash
- Spider-Man
- Martian Manhunter
Normal Human- You don't have either natural born powers or magic, however you make up for this by pushing your body and mind to their limits, and using technology and thought to your advantage.
Normal Human Traits:
- A cap is introduced to your strength, speed and endurance, however that cap is easily reached and you get immense boosts to intelligence and speaking ability (Intelligence, Charisma).
- Aside from mortality, possesses no obvious weaknesses.
Examples of Normal Humans in Comics:
- Batman
- Joker
- Green Arrow
- Steel
- Iron Man
Magic Human- Your power isn't natural to you, but rather comes from another source that you summon up. Whether it be another plane of existence, an ancient artifact, or even a secret Word of Power, the magic of the world is your way to move forward.
Magic Humans Traits:
- A cap is introduced to strength, speed and endurance, and it isn't easy to reach that cap. However, you get an immense boost to your perception of the energies around you and your knowledge of the arcane arts (Wisdom and Intelligence).
- If your source of power is disrupted, removed or is prevented from assisting you, you can't access your powers.
Examples of Magic Humans in Comics:
- Zatanna
- Captain Marvel
- Black Adam
- Dr. Strange
- Thor
Last edited by
Arganaut on January 24th, 2011, 10:04 pm, edited 1 time in total.