Group Action: [x] Research Medicine
Individual Action: [x] Socialize with female population
Look for ways to encourage cooperation and improve health - these are good goals even without the potential side benefit of moving us towards a leadership role (eg. Wise Woman, doctor).
Individual Action: [x] Write In: Research Research
As I discover the basics of pre-natal care and how to nurse stomach-aches, I learn (something surprising), and start to wonder not only why things are as they are, but what they actually are, even when I thought them otherwise. In my own mind, I begin to feel a growing hunger for knowledge, and grope towards a method that can satisfy that hunger.
ETA: OOC: Obviously all possibilities are useful and will need to be explored eventually, but the considerations behind my current choices:
- * Pushing Speech further should probably wait until we have some Art to leapfrog with, which should perhaps wait until we have a story to tell.
* Zankaru's argument that we don't need to worry about immediately improving food persuades me (actually, his first post seems valid in general). The two counter-arguments that I could see turning out to be valid is an 'apparently' sudden seasonal shift that might cause hardship the players weren't expecting, or a causal relation between increasing food supply and population growth. Perhaps we should try to get a sense of the passage of time?
* I don't know how useful Tools would be in themselves - we'd want them before Hunting or Gathering, but should probably be ready to push on into one of those as soon as we do Tools.
And basically, as I tried to make clear in the IC, I think Medicine will have useful synergy with the socialisation we already started, as well as offering possible political developments. The write-in Individual Action I proposed is a gamble: it may well waste one of our actions for this turn, but it might open a 'tech tree' that makes almost everything else easier.