Mementos~A Message From the GM
Yes, I know, we already have a Kingdom Hearts Quest, but having read the other one, I believe I can give a different experience.
You will be playing as Sora, starting from the Destiny Islands, and progressing the story however you want, deciding Sora's growth as we go. A lot of things will be different from the canon, considering you'll likely throw us off the rails pretty fast, and that we won't just be using Disney Properties.
As for what the subtitles in the title means (aside from Viridian Dreams), we'll get to that soon enough. This first Arc is meant to introduce how we'll be handling missions, combat, and other mechanics.
Also, if you think I'm moving a little fast, and you want to change something Sora does, let me know, I can back up a little.
So, let's just dive in...
This dream again. You've been having it a lot lately... You are floating in some kind of... liquid, it feels like, and an abyss is in all directions except below. You know, from having had this dream before, that as you gaze into the abyss, it is only a matter of time before the darkness comes out of the abyss and tries to destroy you.
There is still time. The Door is still shut. Can you get it?
You feel dizzy.
No? That's alright. Like I said, the Door is still shut.
The darkness is closing in, and panic starts to creep through you.
Whatever it is that's talking to you laughs.
Don't worry. For no matter how deep the darkness...
The darkness reaches out, but something pushes it back.
There will always be light.
Sunlight! You bolt upright, clutching something in your hand. The ocean is visible as far as the eye can see. You're home. You relax a little, and lie back down...
Only to have your vision obscured by a smiling face. It's one of your friends, Kairi. She's a redhead with deep blue eyes and a mischievous smile. She's wearing a white tank top and a light purple skirt.
"Hey there, sleepyhead." the redhead smiles. "How was your nap?"
You pout. "Hey, it wasn't a nap! I... I was floating somewhere, and this big, black darkness was trying to swallow me up! You gotta believe me. It was seriously scary!" You shudder.
"What's the matter, Sora, afraid of the dark?" comes a voice. You look to your left and see your best friend, a silver-haired guy wearing a yellow tank-top. He's carrying a log of wood under one of his arms, and his strange-looking wooden sword in his right hand. "Come on, man, that's kiddy stuff."
"No, I'm serious! I've been having this dream for a while. I think it's trying to tell me to do something..." You go into a thinking pose, holding your chin. "Something important."
"Well, it can wait until we've got the raft finished, right?" Riku asks as he walks up to the group. He drops the log on your lap as he passes. It's HEAVY. He stops in front of Kairi. "And you've got no right to talk about how lazy Sora is."
Kairi grins. "So you noticed."
Riku laughs. "Of course. Now, let's stop dilly dallying and get to work, together."
A glint appears in Kairi's eyes. "Yeah... Hey, I'll race you! One lap around the beach, then to the Raft!"
"Are you kidding? We don't have time for games..." Riku muttered, but his eyes tell a different tale. The moment Kairi says go, you and Riku are off.
World 1: Destiny Islands
Arc 1: The Beginning
"Hah, Hah... I won that. Absolutely..." Riku proclaimed between breaths, pointing at you shakily. "Right, Kairi?"
"No way..." You reply, but you're worse off than Riku. "Kairi... Kairi, back me up here. I'm the one who won that."
"I don't know... It looked PRETTY close..." Kairi teased.
"Come on, Kairi." Riku laughed "There's no way he's broken my perfect record for the year."
You glare at him. This year alone, the score between you and him is 0-43, in Riku's favor. Races, spars, eating contests, rock-paper-scissors, card games on rowboats, babysitting, dog walking, blitzball... you've challenged him in everything, and failed every time.
Since you've met, however, you've managed to pull a victory 130 times. Sure, that's not a lot, compared to his 509 victories total, but it's a dent.
Kairi sighs dramatically. "Hmmm... I'd have to say... A tie."
"Aw, MAN!" both you and Riku exclaim. Ties don't count on the score. This was bad, because as of late, you've been tying with Riku more than anything. "Say it ain't so!" Riku begged.
Kairi laughed. "Sorry, guys. Now, maybe we should get to work..."
The three of you talk about the plans for the raft. The missions for the next few days are:
Mission List - Destiny Islands, Late Morning, Day 1
MISSION 1-1 - Good Foundations: Riku thinks we should finish what we started first, before moving onto other projects. Finish the base of the raft. Reward: 10 EXP
MISSION 1-2 - Seaworthy Parts: Collect the parts for the raft's mast and sail: Kairi estimates that we need 4 logs, a large cloth, 20 ft of rope, and some more nails (We're running out). Reward: 15 EXP
MISSION 1-3 - Getting Equipped: My Dad told me that when you go out to sea, you need certain equipment to navigate and survive. We'll need a telescope, a compass, a sea map, and a star chart. Someone's gonna have to go back to the main island to get these. Reward: 10 EXP
MISSION 1-4 - Give a man a Fish...: How will we survive without food? Someone is gonna need to grab us some foodstuffs. We've decided that 3 fish (As big as possible), some fresh water (not from the sea!), 3 mushrooms (the red kind, not the purple, those aren't good for you), 5 coconuts (Riku likes the yellow ones), and some eggs (preferably not fertilized).
Mementos~Mission Tutorial
Completing these missions will unlock further missions. Feel free to assign your party members to different tasks, or do them yourself, or do them with someone else. Everyone who participates in the mission gains the EXP rewards; If you and Kairi do Seaworthy Parts, you both get 15 EXP, or if you and Riku do, say, Good Foundations while Kairi does Getting Equipped, you'll all get 10 EXP. Completing missions at different times or with different characters could result in different scenarios.
Be warned that certain characters might not be able to perform the mission on their own. For example, if Kairi is sent alone on a mission that involves fighting, she will be more likely to fail.
PARTY/ITEMS
Sora
Disposition: Lazy Bum (+2 HP, +1 Max ODP)
LVL 3 (EXP: 63/100)
HP: 7/5+2
ODP: 2/10+1
Attack: 2
Defense: 2+2
Magic: 2
Commands
Quick Blitz: Add 1 to your attack roll.
Limits
Fired Up!: Sora psyches himself up, allowing him to roll 2 dice for any action for the next 3 rolls.
Limit Breaks
Final Effort!: Used at the end of "Fired Up!" Sora puts all his might into a final maneuver. Roll is automatically maximized.
LP: 1/1
Riku
Disposition: Best Buds (+1 Def)
LVL 6 (EXP: 21/100)
HP: 8/8
ODP: 2/7
Attack: 4
Defense: 5+1+2
Magic: 3
Commands
Quick Blitz: Add 1 to your attack roll.
Cover: intercept an attack targeting a friend, and add 2 to your defense roll.
Counter Kick: From a prone position, get up quickly with a flying kick, rolling twice for the attack.
Limits
Strength to Protect: Riku reaffirms his resolve. For the next 4 rolls, Riku's rolls are doubled when protecting someone else.
Limit Breaks
Cover/Counter: Riku blocks an attack and performs a counter as powerful as the attack he took.
LP: 1/1
Kairi
Disposition: Gentle Heart (+1 HP)
LVL 0 (EXP 3/100)
HP: 6/5+1
ODP: 0/3
Attack: 1
Defense: 1
Magic: 1
Commands
Break Time: Take a quick break. Who knows what will happen!?
Limits
None
Limit Breaks
None
Items:
Sora
Simple Satchel: Your bag, a bit ragged and well-used. It can carry 13 items and 1000 Munny. Currently holding 5 items and 200 Munny.
Potion (4): A nasty tasting drink that restores nicks and scrapes. Restores 1 HP, and adds 1 ODP. Be careful not to exceed your limit! Base Price: 200 Munny
Tropicharge: Tropical drink from the Destiny Islands that fills you with energy, restoring your used abilities. Adds 1 ODP. Be careful not to exceed your limit! Base Price: 300 Munny
Crown Pendent (Equipped): A crown-shaped pendant, given to you by Kairi as your last birthday present. +2 Defense
Crown Chain (Equipped): A chain with crown shapes attached to each link. Your father fished it up, cleaned off the rust, and gave it to you. +???
Wooden Sword (Equipped): A simple weapon, made by you. Time to go play Hero! +1 Attack
Kairi
Fancy Bag: Kairi's bag, bought by her mother, the Mayor. Just SCREAMS "In the Munny." It can carry 15 items and 2000 Munny. Currently carrying 9 items and 600 Munny.
Seashell Bunch (3): A bunch of seashells. They come in many colors. Base Price: 10 Munny
String (3): A delicate, but strong string. Base Price: 40 Munny
Little Symbols: A yellow crown, a purple heart, and a brown octagon, all with a smiley face. Good for arts and crafts. Base Price: 80 Munny
Delicate Hi-Potion (2): As powerful as a Hi-Potion, as gentle to your stomach as a normal potion. It even tastes better! Restores 4 HP, and adds 1 ODP. Be careful not to exceed your limit! Base Price: 900 Munny
Riku
Pragmatic Pouch: A simple, sturdy pouch for Riku's things. Good for surviving in the wilderness, but useless for carrying currency in stores. It can carry 20 Items and 200 Munny. Currently carrying 12 Items and 200 Munny.
Potion (10): A nasty tasting drink that restores nicks and scrapes. Restores 1 HP, and adds 1 ODP. Be careful not to exceed your limit! Base Price: 200 Munny.
Tropicharge (2): Tropical drink from the Destiny Islands that fills you with energy, restoring your used abilities. Adds 1 ODP. Be careful not to exceed your limit! Base Price: 300 Munny
Tough Strap (Equipped): A strap worn around the waist. You feel a little more well guarded when wearing it. Boosts your Defense by 1.
Wooden ???Blade: Riku made this sword himself, in a weird shape. It is curved at the tip, and has a circular guard around the hilt. Riku's name is written on one side of the blade. "To Protect Others" is written on the other side. Perfect for playing Hero. +1 Defense
Mementos~Party Data Tutorial
The data on the party screen shows your party and their stats. Unlike the KH series, you can have more than 3 characters in your party. The data itself is as follows:
Name: The name of the character.
Disposition: A title describing your character. As you interact with the character and learn new facets of their personality, you will gain new Disposition, and be able to switch between them outside of battle. Each Disposition changes the character's stats. The Italicized Disposition is the active one.
LVL: How high your level is. You gain EXP for every successful roll, based on how good the roll was. You also gain EXP for completing Story Arcs. When you hit 100 EXP, you level up. When Sora levels up, you can apply a point to his HP, MP, Attack, Defense, or Magic. Everyone else's stats level according to the GM's decisions. Be careful, this is permanent.
HP: How much damage you can take before losing consciousness (or dying, in extreme cases). If Sora is KOed, you switch control to someone else. If Sora is killed or otherwise permanently dealt with, we get game over. You lose 1 HP for every hit you take.
MP: How many spells you can cast until you're out of magic. Sora, Riku and Kairi can't cast spells right now, so for now, it's not relevant.
ODP: In order to restore health, you may end up using Potions or other healing items to restore HP or MP. Many instant healing items have chemicals that, in small doses, don't have many side effects. However, at a certain point, these chemicals build up and start having side effects. Every time you use a healing Item, you gain ODP. At half your maximum ODP, you start feeling sick, and you take a -2 penalty to all your rolls. If you fill up your ODP, you've overdosed, and will start taking HP Damage. Exceeding your Max ODP is possible, but not recommended without a REALLY good doctor on hand. A character's Max ODP depends on that character's size, constitution, and tolerance for the ingredients in Potions. Sora and Riku use Potions to heal up after training, so they have a higher Max ODP than Kairi. As time passes, your ODP will go back down to zero.
Attack, Defense, and Magic: When fighting, two dice are rolled: one for the attacker's Attack or Magic, and one for the target's Defense. This is combined with your stats and any bonuses a command gives you. If your attack/magic is higher, you land a blow upon the foe. If your attack/magic is 4 points higher than the target's defense, you land two blows. 8 points higher, 3 blows, etc. Every blow deals 1 HP.
Commands: The special commands your character has. These can increase your Attack or Magic stats, or even increase the number of blows you land when you hit. For example, the command "Boomerang" will give one extra blow, no matter what the rolls are. You can use each command once per battle (unless you use an item like Adrenalime), except for Magic commands; as long as you have enough MP, you can cast magic as much as you like.
Limits, Limit Breaks, and LP: When things get rough, a character can push themselves to their Limit, gaining bonuses. Some Limits will increase your stats or rolls, or some will give you new commands for the duration of the Limit. It all finishes in the Limit Break, the final attack of the Limit. You can combine your normal commands, Limit-only Commands, and even your Limit Break to get large, unstoppable attacks. You can only use Limits if you have LP. You can't gain LP via Level Up. Instead you'll obtain a higher Max LP as rewards for finishing missions and story arcs.
When this is all said and done, however, feel free to suggest whatever actions you want, both on and off the battlefield, and the GM will worry about the stats and rolls needed.
OOG: So, time for you to select your first missions, remember that you can have Riku and Kairi pick up the slack. Let me know if there's something I can improve.