A Shinobi in Star Wars
Unread postPosted: November 17th, 2012, 10:52 pm
Yeah, yeah, another quest, by me. I mentioned it a while back in the KHVD thread that I was considering a Naruto/Star Wars Crossover Quest. Well, here it is.
Except not quite yet. First, prep.
The conceit of this quest is simple: An single, average Shinobi from the Naruto universe has, by being caught in a space-time Jutsu, been thrown to a Galaxy Far, Far Away. From there, we'll play it by ear.
Before we get started with the quest, I need you guys to help build your character. First, you have two POVs to choose from:
The first is The Shinobi, tossed into another world and time, must find a place to stay, a way of life, and maybe, POSSIBLY, a way back home. The Shinobi is Chunin Rank, but will likely spend most of their beginning working alone. You'll choose their name, what time period he/she comes from (For example: The First Shinobi War, Naruto Part 1, The Fourth Shinobi War, etc.), where they come from (Leaf Village, Land of Rice Paddies, etc.), some backstory (if you don't I will), their age, gender, and appearance, and their stats. The only constant is that this ninja will come into contact with a foe with Space-Time Jutsu, and will have been caught in said jutsu. If you apply a clan of some sort, their traits will take up a few of your power slots (see below).
The other option is a member of the Jedi Order, a Padawan to be exact, with more skilled allies to help you along. You'll choose their name, race, the planet they were picked up from, some backstory (again, if you don't I will) gender, appearance, age, and stats. The Padawan starts later in The Shinobi's story, which I will set up. If you choose a race known for specific powers, their traits will take up a few of your power slots (again, see below).
In both cases, they can't be characters named in the Naruto/Star Wars canon. You can be an Uchiha, but you can't be Sasuke Uchiha, or Madara Uchiha, or Setsuna Uchiha or... you get the picture.
Second, we'll need some stats. Unlike my KH Quest, there will not be much in the way of leveling up. Instead, we'll be building characters based on This tutorial, with some changes:
First, the Ranks. I've added room for younglings and other characters.
For most characters the stats will be:
For ships:
At certain points in the story (like a time skip where the Padawan becomes a Jedi Knight in their own right, or if you get your hand cut off), your character will gain (or lose) points.
Now, after this, you have Powers and Flaws.
Powers are your special traits and skills, your Jutsu or specialties in the Force. You get six slots for these, and they come in two varieties:
Major Powers are your BIG powers. Most Bloodline Limits, Invented/Rare Jutsu/Force Techniques, Special/Legendary Weapons/Armor, Big Summons, Natural Gifts in certain skills that are odd for your stats (IE being an amazing puppeteer or Piloting with low Dexterity, Medical techniques or Hacking without Intelligence and Dexterity, mastery of wielding a Lightsaber without the Force, etc.) are examples of Major Powers. They each take up 2 Power Slots.
Minor Powers are less over the top, but can have certain perks to them. Having an Animal Companion/Small Summon, having a natural sense of direction, most Jutsu/Force Powers, the ability to speak/learn multiple languages, and resistance to mental attacks are all examples of Minor Powers. They each take up 1 Power Slot.
Flaws are as important as your Powers. You HAVE to have 2 flaws, at least. Every 4 flaws you take other than the first two, however, give you a single Power Slot to fill. Flaws can include being terrible at something despite your stats, getting lost easily, not having even basic weapons training, not having Chakra (Kinda like Rock Lee, but without the awesome sensei), having night terrors, insomnia (with all the related problems of insomnia), chronic lateness, a gambling/drinking/etc. dependence or addiction, psychological disorders, injuries, illnesses, etc.
Powers and flaws can be just about anything you want, though I as the GM have to approve it and add it to the list of Powers/Flaws you can take, so that the other players can decide whether they like it or not. I'll give you all about two weeks (or until you're ready, the two weeks are just so you have time to enjoy your holiday) to discuss and decide how you want the main character. I know this sounds like a lot, so if there are questions, PM me (or post it here) and I'll answer them as best I can. All this is mainly to avoid doing all this work in the future. Note that you can also keep those Power Slots open so you can learn something later if you like.
I guess the first thing you can do is decide whether you're the Padawan or the Shinobi. Note that due to the mechanics of this world (Which will be explained more in-depth later) Chakra and the Force are mostly incompatible with each other; The Midichlorians that communicate with the almighty Force for you also clog up your Chakra network, which needs to flow in order for Chakra to come out.
Yes, that means that Rock Lee would have had potential to be an UNSTOPPABLE Jedi, at the very least until he started busting out the Eight Gates, which probably opened up his Chakra Network too much...
Oh my... Drunken Jedi Style.
Except not quite yet. First, prep.
The conceit of this quest is simple: An single, average Shinobi from the Naruto universe has, by being caught in a space-time Jutsu, been thrown to a Galaxy Far, Far Away. From there, we'll play it by ear.
Before we get started with the quest, I need you guys to help build your character. First, you have two POVs to choose from:
The first is The Shinobi, tossed into another world and time, must find a place to stay, a way of life, and maybe, POSSIBLY, a way back home. The Shinobi is Chunin Rank, but will likely spend most of their beginning working alone. You'll choose their name, what time period he/she comes from (For example: The First Shinobi War, Naruto Part 1, The Fourth Shinobi War, etc.), where they come from (Leaf Village, Land of Rice Paddies, etc.), some backstory (if you don't I will), their age, gender, and appearance, and their stats. The only constant is that this ninja will come into contact with a foe with Space-Time Jutsu, and will have been caught in said jutsu. If you apply a clan of some sort, their traits will take up a few of your power slots (see below).
The other option is a member of the Jedi Order, a Padawan to be exact, with more skilled allies to help you along. You'll choose their name, race, the planet they were picked up from, some backstory (again, if you don't I will) gender, appearance, age, and stats. The Padawan starts later in The Shinobi's story, which I will set up. If you choose a race known for specific powers, their traits will take up a few of your power slots (again, see below).
In both cases, they can't be characters named in the Naruto/Star Wars canon. You can be an Uchiha, but you can't be Sasuke Uchiha, or Madara Uchiha, or Setsuna Uchiha or... you get the picture.
Second, we'll need some stats. Unlike my KH Quest, there will not be much in the way of leveling up. Instead, we'll be building characters based on This tutorial, with some changes:
First, the Ranks. I've added room for younglings and other characters.
Spoiler: show
For most characters the stats will be:
Spoiler: show
Spoiler: show
Now, after this, you have Powers and Flaws.
Powers are your special traits and skills, your Jutsu or specialties in the Force. You get six slots for these, and they come in two varieties:
Major Powers are your BIG powers. Most Bloodline Limits, Invented/Rare Jutsu/Force Techniques, Special/Legendary Weapons/Armor, Big Summons, Natural Gifts in certain skills that are odd for your stats (IE being an amazing puppeteer or Piloting with low Dexterity, Medical techniques or Hacking without Intelligence and Dexterity, mastery of wielding a Lightsaber without the Force, etc.) are examples of Major Powers. They each take up 2 Power Slots.
Minor Powers are less over the top, but can have certain perks to them. Having an Animal Companion/Small Summon, having a natural sense of direction, most Jutsu/Force Powers, the ability to speak/learn multiple languages, and resistance to mental attacks are all examples of Minor Powers. They each take up 1 Power Slot.
Flaws are as important as your Powers. You HAVE to have 2 flaws, at least. Every 4 flaws you take other than the first two, however, give you a single Power Slot to fill. Flaws can include being terrible at something despite your stats, getting lost easily, not having even basic weapons training, not having Chakra (Kinda like Rock Lee, but without the awesome sensei), having night terrors, insomnia (with all the related problems of insomnia), chronic lateness, a gambling/drinking/etc. dependence or addiction, psychological disorders, injuries, illnesses, etc.
Powers and flaws can be just about anything you want, though I as the GM have to approve it and add it to the list of Powers/Flaws you can take, so that the other players can decide whether they like it or not. I'll give you all about two weeks (or until you're ready, the two weeks are just so you have time to enjoy your holiday) to discuss and decide how you want the main character. I know this sounds like a lot, so if there are questions, PM me (or post it here) and I'll answer them as best I can. All this is mainly to avoid doing all this work in the future. Note that you can also keep those Power Slots open so you can learn something later if you like.
I guess the first thing you can do is decide whether you're the Padawan or the Shinobi. Note that due to the mechanics of this world (Which will be explained more in-depth later) Chakra and the Force are mostly incompatible with each other; The Midichlorians that communicate with the almighty Force for you also clog up your Chakra network, which needs to flow in order for Chakra to come out.
Yes, that means that Rock Lee would have had potential to be an UNSTOPPABLE Jedi, at the very least until he started busting out the Eight Gates, which probably opened up his Chakra Network too much...
Oh my... Drunken Jedi Style.