So next up is Naruto, Luffy, and Nanoha? ;)Nintendo: "To show that we could. To show that we can have anyone we want in our massive crossover event."
From his new fic Long Night of the HarvestDon't forget: Mass Effect is powered by magic space rocks. Evangelion is powered by Your Mom.
From his new fic Long Night of the HarvestDon't forget: Mass Effect is powered by magic space rocks. Evangelion is powered by Your Mom.
From his new fic Long Night of the HarvestDon't forget: Mass Effect is powered by magic space rocks. Evangelion is powered by Your Mom.
From his new fic Long Night of the HarvestDon't forget: Mass Effect is powered by magic space rocks. Evangelion is powered by Your Mom.
From his new fic Long Night of the HarvestDon't forget: Mass Effect is powered by magic space rocks. Evangelion is powered by Your Mom.
Fair points.It was largely due to lack of material. The Aincrad arc only really took up two of the novels from what I've heard, and the second one was mostly side stories, many of which have plot relevance, but were otherwise not tied with the grind to the top. While that seems to be fairly minimalist in terms of covering two years, there's only so much you can do with enter floor, kill all the mobs, find boss, kill boss, rinse, repeat. Thus, they only covered major events from Kirito's perspective.
Due to that, it only took up 14 episodes, though they may have been able to scrape one or two more out of it by fleshing out things that were glossed over. Honestly, it's a known issue with adapting something from a different medium. It's easier with manga, but can be harder with light novels if there's not enough material to fill an entire season.
And just because I liked the anime doesn't mean I don't realize that there were a lot of things that could have been improved. Also, the series had significant hype and failed to live up to it. It's actually one of the reasons I wait a bit before watching a series, and usually only do so if someone recommends it to me. That's what got me to watch SAO in the first place.
I tend to avoid the hype train for that reason. SAO was actually recommended to me a couple of years ago while I was still stationed down in Georgia, but I moved to a new job. After that, lost said job and am going to school. Finally got around to watching it and found it enjoyable, flaws and all.
Fair points.
Indeed, I remember SAO received its share of backlash back then. That also made me a bit reticent to watch it at first, but it turned out to be better than I expected and enjoyable despite its flaws.
Oh, they wouldn't take that bit away, if only because it is an iconic and hilarious event for Cloud. Also, the "Grittier" appearance actually makes sense. The original FFVII was gritty by the standards of the day, but would be rather tame by today's standards. As for the battle system changes, I can find myself actually approving of them, largely due to the fact that FFVII would actually do pretty well as an Action RPG, which the series had been transitioning to anyway.And well, on a completely different topic that nevertheless is related announcements and trailers shown at the PlayStation Experience:
Even if it wasn’t my favorite of the Final Fantasy games from the PS1 era, I have to admit I’m excited for this remake, and its production values are quite impressive.Spoiler: show
Also, while some purists are already protesting, I’m not surprised that they changed the battle system to make it more similar to Crisis Core or FFXV, so that doesn’t bothers me. What do concerns me a bit is that it seems… “Grittier” than I remember the original game being. FFVII was actually one of the darkest entries in the series but it retained some of the zaniness of the SNES games. I hope that was not expunged completely, it would irk me a lot if, for example, things like the part where you have to cross-dress were removed.
From his new fic Long Night of the HarvestDon't forget: Mass Effect is powered by magic space rocks. Evangelion is powered by Your Mom.
Even if they make it episodic, there is a lot they can do with that. You are right in that there are areas which can serve as clear breaks though. The hard part will be finding the right point. Also, while Final Fantasy has been consistently trending towards linear design, they might go the path of Type-0, where you still have a world map, exploration and questing options, and so on. Still a very linear game, but you still had plenty of things to do, though you had to choose carefully on which events and quests you wanted to do.I don’t mind some changes as certainly I wouldn’t like a mere carbon copy of the original with just better visuals. I just hope they don’t lose complete sight of the original’s “essence”, I suppose.
While FFXVII was certainly a very gritty game for its time, it also had many moments of levity and silliness (like the section where you had to disguise as a Shinra Soldier and the accompanying parade minigame, the disguises of Red XIII and Barret at the Cargo Ship, the slap-off between Tifa and Scarlet, the possible dates with other characters at the Gold Saucer, meeting Hojo while he is relaxing at Costa del Sol, meeting the Turks while they are on their day off at Wu Tai, the “sacrifice” of Caith Sith at the Temple of the Ancients, or in general just some of the funny lines that your party members could say at different points in the game).
Now, it has been confirmed that the section where Cloud cross-dresses is going to be keep, so that gives me relief that at least not all that zaniness will be expunged.
The thing that worries me now is that they have announced the game will be released in episodic form. I kind of understand why they are doing that, as given the size of the original, remaking everything at that level of detail shown in the trailer would likely result in a very prolonged development cycle, and that’s even if they are planning to cut content. After what happened with the FFXIII trilogy, not to mention FFXV and KH3 (which have not even been released yet) I think Square might be very reticent to have another game of that scale and magnitude in production for such a long time.
In that sense, I understand why they are dividing the game into parts and, looking back at the structure of the original game there are actually sections in the storyline were they could make a clean break into “Acts”. The thing that truly bothers me of this decision is that, if every episode is a self-contained game, it could essentially mean that most sections of the world will become self-contained as well, and that the interlocking world of the original that you could explore at your own leisure will be lost.
Of course, given Kitase comments that every area is going to be expanded and have more content included, that might not matter in the end.
From his new fic Long Night of the HarvestDon't forget: Mass Effect is powered by magic space rocks. Evangelion is powered by Your Mom.
Got to admit this is the third time they manage to surprise me, as even after Cloud and Ryu, I still didn’t really expect they would include Bayonetta. I’m sad that Snake never managed to come back, but considering the whole drama that has transpired this year with the separation of Hideo Kojima from Konami, I suppose including Snake again just proved impossible.The Final Smash direct. Get ready for mixed feelings.
Honestly, when they made the initial announcement, I was expecting them to give FFVII something akin to the Open World treatment of FFXV, rather than the more linear, “confined” treatment of FFXIII. But who knows, I think I saw an interview with Kitase stating that you could explore some areas like Midgard further than you did in the original game. Makes me wonder how exactly they will approach the design of each area, but we will see.Even if they make it episodic, there is a lot they can do with that. You are right in that there are areas which can serve as clear breaks though. The hard part will be finding the right point. Also, while Final Fantasy has been consistently trending towards linear design, they might go the path of Type-0, where you still have a world map, exploration and questing options, and so on. Still a very linear game, but you still had plenty of things to do, though you had to choose carefully on which events and quests you wanted to do.
The remake is probably going to be more like that, with some events and quests being mutually exclusive, time gated, or simply impractical to do before you have to advance the plot based on where in the game you are. That added some spice to the linearity of Type-0, and I can see it work for the remake.
From his new fic Long Night of the HarvestDon't forget: Mass Effect is powered by magic space rocks. Evangelion is powered by Your Mom.
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