Loved it. Truly loved it. The videos and impressions I have seen are making waiting for its release (and the NX version
) intolerable.
Quoting something I mentioned at other place, it might actually provide something that I have dreamed of since Ocarina of Time and Majora’s Mask hinted at it back in the N64 era, but that hadn’t really been possible until now due to technical limitations: A 3D Zelda game with a vast, expansive, living world that is fully interactive. It might sound silly, but I actually cheered up when I saw Link cutting down a tree to create a makeshift bridge in that trailer. That kind of interaction with the game’s world is what I have always wanted, not only from a Zelda game, but from several other Open World games.
The interesting thing is that none of the mechanics shown so far are exactly new: They come from either prior Zelda games (the stamina meter from Skyward Sword, stealing the enemies’ weapons from Wind Waker, etc.) or from several other Open World, RPG and Survival games (climbing structures, hunting for food, cooking, taming horses, weapons and equipment that wear down and break the more you use them, etc., etc.). Yet it seems they not only managed to integrate them into the Zelda formula, but also have them coalesce into a logical whole. The result might be one of the better realized virtual worlds I have seen in a videogame.
One thing that miffed me, however, was the subtitle: “Breath of the Wild” just doesn’t have the same ring to it as “Skyward Sword”, “Twilight Princess” or “Wind Waker”.